Houston….. we have a problem !
Words that have somehow been engraved in my mind…. at the time I was following he NASA space program intensely and these were horrible words coming from a speaker in Mission Control, televised over the world.
I have been reading a few lengthy and sometimes aggressive threads on various forums and since I formulated my own thoughts about the problems with FSX some time ago, I decided to share them with you (knowing not many read here, but what the heck).
Like the Apollo mission at that time the FS add-on industry has a problem too, in a similar fashion. It can be mended think, but the problem is real, serious and dragging down quite a few designers and publishers currently.
Speaking for ourselves I can tell you that 2007 has been a disastrous year business-wise and one we want to forget very quickly. But will 2008 be any better !!??
The problem is that by publishing FSX, at the time and in the form they did, Microsoft has managed to split the market in three…. instead of increasing it as was planned.
1.
We now have a (large??) new user base who have NO CLUE about FS… and hence no clue about adding and installing add-ons…. nor where to look for them, NOR the intention or experience to spend EXTRA money on a ‘game’ they ‘already’ bought.
2.
We also have a (much smaller) contingent of previous FS users that have made the switch to FSX. I am talking about the ones that are happy with it and (most likely) have powerful new PC systems to match it….. and not many add-ons installed.
3.
Finally there is the (I think large) group of FS users who remained with FS9 OR went BACK to FS9. Mainly because their systems are just not up to running FSX in ts current form, but also because they invested in their current add-ons and there still are very few powerful add-ons on the market for FSX.
The problems (for add-on developers, and therefore ultimately for MS as well!) are multiple.
- the standard problem with each major new release: the technology and tools have changed and require large investments in time to re-learn
- most started doing this for FSX, and hence invest their time there, meaning there is no time left for ‘old’ platforms development. We only have 24 hours in a day.
- the technical ’surprises’ AND subsequent changes (SP1 and SP2) meant there was no steady platform to build upon for more than a year, thus delaying many add-on projects
- demand for FSX add-ons is not as high as FS9 demand was pre-FSX…. because there are less (potential) add-on users. This is in spite of the efforts MS made by putting our companies in a list on their FSInsider site. And yes, we DO get traffic from that page!
- demand for FS9 titles picked up again when the writing got on the wall….. but unfortunately most of the developers switched gears already towards FSX. Going BACK is not easy, and often even impossible. AND the rationale to do so is even questionable.
- The FS9 add-on market is there, but MUCH smaller than before…. because people don’t want to invest in ‘old technology’ anymore apparently. AND they have most of what they want now, anyway.
- some of our ‘tricks’ have been picked up by MS and inserted in their base product….. and some other tricks have been ‘killed’ by MS by changing the technology and making things impossible.
- The recent release of Service Pack 2 has NOT made things any better, either.
- Oh yes, lest I forget, the disaster called ‘Vista’ (and associated DX10 failed promises).
Basically it means that many add-on producers are between a rock and a hard place and damned if they do, damned if they don’t (develop for FSX).
We need a MARKET with paying customers in order to be able to invest our time building add-ons.
And for FS users looking at the freeware market instead is also not an alternative; FS has become so complex that excellent add-ons are more out of reach of casual developers than ever. Good freeware also needs even more of time now than in the past, a lot of persevering and very bright people…. ‘we’ (AND MS !) will snap them up as soon as we see them !
Bottom line: if MS intended to do a ’shake-out’ of add-on developers and publishers, then I think they have succeeded.
If they intended to do what they wrote at the outset of FSX, i.e. get closer to the community of both customers and developers AND bring FS to a much larger audience…… then somewhere during the journey someone turned the rudder and the boat went off course!
On the other hand, if they think that ‘expansion packs’ (like in the ‘regular gaming world’) are the way forward, then they have clearly not grasped this very particular market, where it is much more a matter of ‘collecting’ nice things and BUILD one’s own version of the sim than just play it for 6 weeks and then wait 6 months for an expansion. Only to be played another 6 weeks.
Damage control
How to do that? Frankly, I am not sure. We are forced to continue with FSX one way or the other. FS9 is an option, but not very realistic in many ways (see above).
And FS11/12?? My personal opinion is that MS needs to cut the backward compatibility for once (and take the flak for it, of course) and come up with a new engine… with new technological capabilities and opportunities and a REAL reason to move forward.
We cannot really sell FSX to our customers the way it is……




December 20th, 2007 at 0:50
Some very good thoughts there Francois and I agree with almost everything you wrote.
I’m not sure about cutting backwards compatibility that drastically though:
a) MS cuts backwards compatibility with every release, but stuff that’s one to two versions old still works which in my opinion is a good thing.
b) MS do update the engine. I think FSX is the an up-to-date engine. The format they use is the latest DX format. They’re using DX9 shaders. It’s already state of the art.
c) MS did a radical revamp for CFS3. And it flopped so badly that the CFS line has been discontinued.
The big mistake they made is breaking compatibility with a service pack. Usually, there is a bit of dust kicked up when a new version comes along. But this time, the dust doesn’t settle since the service packs keep changing the game. Let’s hope the dice are cast now and we can get on with it.
December 20th, 2007 at 1:31
Yes, there are updates and modern stuff in there too, I know. But at the same time there still is code relying on stuff that’s been written – and added to – some 10 years ago.
Every programmer fears to change anything in such an environment at some point, because there is no way of telling what ELSE will happen ELSEWHERE with such changes.
I am not saying they should get rid of the ‘good’ parts, but you know: ’soft doctors make stinking wounds’
December 20th, 2007 at 5:46
Francois,
You have hit several ‘nails on the head’ here and I think your insights are correct. As on who has most of the North American add-ons for FS9 and still enjoys all the eye candy this flight sim has to offer and yet also forces myself to fly in FSX with little PC power to have any eye candy, I am also stuck between ‘a rock and a hard place’. My first discretionary money should go to a computer upgrade, but in today’s economy that money is hard to come up with now. I therefore would not spend much on FSX add-ons if I cannot enjoy all that is already in the sim! Sort of a ‘Catch 22′ analogy, too! The Accelerator Pak and SP2 just screws my FSX installation all up and have had to completely uninstall and reinstall FSX with SP1 to get the sim to fly with my hardware.
Clearly the choices that MS has made towards flight simulation for the consumer industry has been, if you will, fragmented and self serving to a large degree. I think they fail to see just how important the ‘after market’ is and how it drives the industry as a whole.
The developers that have been providing a large portion of the consumer flight simulator add-ons are making their ‘bread and butter’ in the military and commercial market. If they are not nurtured to some degree by MS, then they will go away….
Fragmentum
December 20th, 2007 at 23:04
Well FSX runs well for ME on MY system however, it seems clear that is not the case for everybody. Reading posts like yours, Francois, seems to indicate that all is not well in the FSX aftermarket. I think a large part of the problem is that fact that MS thought the CPU market would continue cruising on the same motorway but the market decided to exit at the next junction and go a different way. By the time that happended it was too late for MS to make the necessary changes to FSX.
It would not surprise me if there was some sort of FS11 edition late next year…..but then again that guess is probably a pile of poo! LOL!!
December 21st, 2007 at 6:54
Francois;
Re; the backward compat issue, Phil Taylor’s recent post on Avsim seems to indicate the next version will not have backward compatibility with older versions of FS.
He indicates that it’ll be compatible with what is presented in the latest version of the
FSX SDK but after that all bets are off.
At least if I read it right.
He and several third party dev’s had a lively, long, and seemingly productive exchange….which was open to the public
and quite informative.
I’m glad to read your trip to the U.S. was
enjoyable.
Next trip you’ll have to visit the REAL U.S.
….the part in the middle. LOL
Regards
Denny
December 21st, 2007 at 9:46
Heheh, yes I discussed it too while in Seattle and had a few FS developers support me in my views. That doesn’t mean they’ll actually DO what they think they should do… but there is hope
I’ll have lots more parts to visit, probably won’t get to it all in this life anymore… but there’s always a next! After having spent much time in Chicago in a previous life, I am not sure I’ll go there for any holidays *grin*, but I realize there is more than that ‘in the middle’.
Next trip might take us to Oregon and the west Coast though…. time will tell!
Merry Christmas to everybody !!
December 22nd, 2007 at 13:40
Francois,
Nice to see someone is finally saying what needs to be said about FSX. I purchased a new computer and FSX in March and since then have pretty much felt like an outcast in the FS Community.
The very limited addons available are usually cost more than FSX which leaves me scratching my head. PMDG’s 747 goes for $81…paallleeeaaassseeee!
Flying on VATSIM is almost impossible….Squawkbox still doesn’t have a compatible version and FSInn is marginal at best.
Some of the VA’s have a few token FSX aircraft but most are still using FS9.
In my opinion, this “it’s all about the $” attitude from developers needs to stop or 2008 is going to be just as bad or worse than 2007.
Keep up the good work!!
December 22nd, 2007 at 22:14
If a consensus was reached buy the developer community that need the revenue from products offered for FSX, that they are not realizing the sales needed to continue on that platform, and that they would continue to produce products for FS9 instead, would that have any influence on MS to redevelop rather than patch FSX? I would assume that those of us that have FS9 also have a large investment in downloaded freeware and payware and our FS9 has matured over several years. Do we want to ditch that investment? I don’t think so. To my way of thinking, the best part of FSX is NOT available to me with the computer I am operating. I would just as soon as keep adding to my ‘mature’ FS9 rather than install freeware and payware to a simulator that I cannot already use all the features that are already there….
Fragmentum
December 22nd, 2007 at 22:20
Francois,
Great to read your thoughts … and I could not agree more. Personally I feel for the add-on marketers and payware builders caught up in this whole thing. I happily sit on the sidelines now piddlin’ around with not much of anything and staying with FS9. Freeware aircraft projects seem mighty scarce lately and you understand why. Best to you and your enterprise and the tides turn in your favor in 2008.
December 28th, 2007 at 14:33
Well said Francois, and something that needed to be said by someone who would be noticed.
I’m starting to think that FSX is FS2000 part 2. New sim with great new features that no one can run, short of a few people with massive disposable incomes.
It seems to me that Microsoft is pushing FSX as part of its general push to rejeuvanate PC Gaming as many are switching to consoles which are a lot cheaper than a gaming pc. This explains why the focus is more on the sim itself than expandability. It also seems that the Aces development team was pushed too hard to get FSX out too fast.
I totally agree that FS11 should be a complete rebuild / fresh start. A lot of the performance issues seem to come from trying to push highly detailed scenery through an ancient and inefficient scenery engine.
For payware developers, I think an FS9 market will remain. Dreamfleet and Carenado are still developing for FS9 first, FSX later, an approach I hope more payware devs might revert to. At my virtual airline it seems the vast majority of users are still using fs9, and even those who do use FSX still use FS9 as well.
One option for FS9 to live on is for freeware to expand and fill in the void. There are still fairly good releases coming out for FS9. You still do see the odd FS98 addon uploaded to Avsim even.
I guess the other option is a switch to X-plane, but the aircraft don’t seem to match FS9’s for visual quality or complexity.